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Let’s go one step further, raise the stakes, and actually put this into consumers’ hands.”įrom there, the question facing the team was whether the demo would be entirely original, or based on an existing intellectual property.
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So with this demo, we wanted to take all these new systems and push them out into the world. “I think a lot of people believed that it was real, but there were obviously still questions.
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“We thought that ‘Lumen in the Land of Nanite’ was an amazing demo, but we kind of missed that opportunity of letting people get their hands on it,” Farris told Polygon. “Last year we did the PS5 demo with, and a couple years before we did the ray tracing demo with the stormtrooper in the elevator,” Platteaux said.įor the 2021 demo for Unreal Engine 5, the team wanted to go even further, creating not only a showcase of the engine’s capabilities to render dynamic open-world environments, but something that they could actually let players experience for themselves. Polygon had the opportunity to speak with technical director Jeff Farris and art director Jerome Platteaux about how Epic’s collaboration with The Matrix Resurrections director Lana Wachowski came about.Īccording to Platteaux, The Matrix Awakens spawned out of Epic’s Special Projects team, a group of developers and technical artists within the studio devoted to producing an annual tech demo designed to showcase the latest innovations in Unreal Engine technology.
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While the playable demo, The Matrix Awakens, has no explicit connections to The Matrix Resurrections, the fourth movie in the franchise, Epic pitches the experience as “the future of storytelling.”
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A new interactive experience set in the world of The Matrix just went live, giving players an immersive, real-time look at Epic Games’ Unreal Engine 5 on PlayStation 5 and Xbox Series X/S.